Wildstar: our initial thoughts.

We were very kindly donated a guest pass for Wildstar by @McMonkeyz and have spent the last day or so fumbling around finding our bearings.

Unfortunately, Mr B’s computer is so old it won’t run the programme, so we have both been sharing the one account and so far, I have got the most play time. So, here are my first impressions, in all their glory.

I’m currently level 5. I’m playing on Archon EU server and I picked a female Esper Explorer who is of the Exile faction. I literally have no idea what any of that means, but here she is anyway:

Aviary Photo_130467034042943261

Although it’s me, I’m going to write in black type, as pink is hard to read in paragraphs.

Now, I am only level 5 so whatever I say is VERY ill-informed, but I’m going to give you my first impressions. I’ll interject – might write my own post later on. It’ll be interesting to see if these change as I (we!) progress over the next week.


  • I liked all the information given on the character creation screen – it was good reading a little of the history etc
  • The character models are all quite fun – rock giants and bunny ears. I like how my Esper moves – skipping rather than walking. Makes me smile.
  • Seeing the creation of your character was pretty cool. The voices of the NPCs were also entertaining.
  • Even though I didn’t really like the starting area, the place looked very good and where to pick up starter quests was clearly marked. Although it was confusing as it is quite large, I did like that it was on different levels – the challenge was appreciated.
  • The minimap is also used really well. 
  • The spell effects are good – very graphic heavy which my computer struggles with though.
  • The world that I’ve seen so far is lovely.
  • Lots of lore available through exploration which I think is a great for those who are inclined.


  • No customisable features that we could see – did we miss it?
  • Explorer, Engineer – what are they all about? You are asked to pick one at creation without knowing anything about them other than the description which doesn’t tell you much
  • Although character models are fun, the women are still epitomising “fantasy” with massive boobs, small waist and a sashay when they move. I refused to play ESO because of the stupid passive wiggle of the women models. This is boarderline, especially as all the gear I’ve seen so far is short shorts and boob tubes. Ick. I like the boobs…
  • The starting zone: I didn’t understand the two different indications on the minimap at first – an orange arrow, a white arrow and the quest arrow was a bit… crazy. Quests were unimaginative (although necessary I suppose).
  • Pressing F to interact is horrible. As is using 1,2,3 and R for abilities. I’m assuming I can change this, will look into it.
  • I’m not sure I like how the mobs abilities are shown – as a red moving box on the floor. It’s very clear, but it clutters the screen. A bar underneath their name is fine.
  • So much lag. Have turned down the settings to lowest and it now looks awful but doesn’t solve the problem. Don’t have this much with Warcraft, Diablo, RIFT or Minecraft – so it goes down as a bad point.
  • Feels like they’ve copied the combat system of Diablo and other elements from WoW. My first and only impression as I only played for half an hour before work.

Overall, I’ve got to say that I’m so far not enamoured. I would probably buy it as a one off, but I certainly wouldn’t subscribe monthly… from what I’ve seen so far anyway. It’s just not unique enough. However, I am going to persevere and I’ll post again at the end of the week trial.


8 thoughts on “Wildstar: our initial thoughts.

  1. Interesting post! As far as the classes and paths go, I have blogged about them in detail at http://boldly-nerd.net/category/mmo-2/wildstar/ if you are interested.

    However, if you don’t like the mob abilities red on the floor, aka the telegraph system, then you won’t take much joy in the game in general. It’s Wildstar’s active combat system, showing you exactly where you must not stand or you take lots of huge damage. Wildstar requires you to active dodge or sprint out of the red zones. A castbar alone would not communicate this.

    Not sure what you mean there are no customizable features, during character creation, or when?

      • It was there for me, and I’m playing on a guest pass. 🙂 It’s the “customize” button at the bottom of the list on the left. You can pick your face style, customize your face (eye spacing/height/angle/color; nose length/prominence/width; etc, etc), pick hair color and style, ear color and style, jewelry, body type, etc 🙂

      • There’s a Customize button once you have picked your race and class that offers a ton of options for customization, mostly for the faces.

  2. I thought there was plenty of customization. I don’t know exactly what all you were able to see if you’re on a guest pass though. And I thought they had a description of the paths and classes if you clicked on them. Yeah, looking at the Character Creation screen and I see a box to the right with Faction, Race, Class, and Path information. Definitely plenty of sites out there to help you out. And the customization should allow you to customize. I will say I wish they added more than just “Customize Face”. On the chest size, I heard it was a bit worse and they got complaints so they downsized it. Personally, if they added more body styles then it wouldn’t be a big issue. I just don’t see a race like the Aurin as much larger than they are currently.

    I do agree with your assessment of the starter quests, but really don’t see much issue with it. They have to introduce the basics or we’d all be confused. 🙂 And yeah the telegraphs..that’s the bread and butter of the game. That’ll make or break it for you. I’m just getting adjusted to it after playing in WoW for so long. I think you can rebind keys. I use a Logitech G13 so I just bind my keys to it in whatever way I like. Sad Mr’s computer can’t run it.

    And yeah, they’ve copied a bit out of Blizzard, but what did you expect from a bunch of Classic WoW devs. 😛 WoW was pretty much a giant casual copy of EQ in a way. Not really looking to defend it as some things do get tired and old. Hopefully you’re able to enjoy it more as you progress. 🙂


    • Oh, they do have a description, but it doesn’t explain anything. Just because it tells me what an Engineer is, doesn’t make it clear. Telling me they use “plants from the world” doesn’t tell me what I’m meant to do with it in game, what impact it’ll have on play nor how to use it. In my first 5 levels none of that was described. Very confusing.

      The spell casting doesn’t make or break, I just find it irritating. It isn’t that that spoils it for me really. What spoils it is a big combination of factors. a whole posts worth I suppose!

      I certainly hope so, although I’m doubtful…. if we can’t play it together, it’ll never work ^^

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