Apologies for the silence, we’ve been busy this week!
As promised, a write up for our Wildstar experience. We honestly don’t have a huge amount extra to say – if you’d like to read our other post, click here.
I stuck with it however, and did another level but I can’t say my initial thoughts changed much.
Questing: The questing is like normal questing – grindy, silly (collecting leeks, really?) and running about everywhere. What I did like, however, was picking up random bonus quests – I assume this has something to do with the specialisation you pick at the start – and I had a nice little exploration quest up a tree. A good idea, very much like the random bonus events in Diablo.
Levelling: Certainly more challenging and time consuming than the other MMO’s that I’ve played! The use of the mini-map, as I said before, is clever, but some quests don’t feel too linear which is confusing.
Looks: Very pretty, graphics are brilliant. Scenery is very nice and the default UI is fine. Unfortunately, neither of our computers (mine is only a year old!) can run it, so even with graphics low – which looks terrible by the way – there’s too much lag to play effectively. I like that you don’t have loads of abilities at once (I’m looking at YOU Warcraft!) but I hate using F to interact.
Variety: There’s lots of interesting characters to choose from and they’re all quite unique. I didn’t get chance to play them, but I did flick through. You get to have a lot of input into your character too, which is nice.
The Future: As I said last time, this game feels too much like a laggy, unpolished WoW to me so there’s no way I would subscribe. However, if it ever lost this sub-based model, I would be the first to buy the game. I could see myself pottering around it in a few spare moments, but not enough to make a sub financially viable.
All this being said, I didn’t get far in levels and I know many people that love the game. The guest pass is a fab way of finding out whether its for you!