Airport – not just for anoraks!

I love this game! It’s a tablet / phone game and so addictive! If you’d like to download it, search for “Airport Terminal” – it’s by a company called Meriden. Not to be confused with many other games of a similar name.

airport

Image from toucharcade.com

The basics

You’re a people manager. Your job is to get everyone through the various parts of the airport without passengers getting angry. You have lots of different types of passenger (old people = angry, celebrities = need to be served quickly, students = chilled etc) who have specific requirements (check in 1st class > caf’é > restroom > gift shop etc).

There are two parts to each level: firstly, check in. Once everyone is through, you go to security. Each different part of the airport has a problem to solve, a mini game. You must complete the mini game in order for the passenger to progress through the airport. They’re not hard, but managing it becomes your headache. Of course, you need to get everyone through before take-off!

Each level grants you cash which you can use to speed up the process, complete the mini game automatically or increase happiness rates.

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Pros

  • Free off the app store
  • No need for social network links to progress
  • Challenging to a degree (you need to be good at organising) but not difficult
  • Cute little graphics
  • Various levels of progression and challenge – beating times, mini games, bonus levels etc
  • Easy to understand
  • No gating of any kind – you can keep trying the levels til you progress. YAY.

Cons

  • Addictive
  • Uses a lot of battery

It’s a really good little game and I’d recommend to anyone who enjoys the fulfilling orders type of game. Let us know what you think if you download it!

Another (small) Addiction

2048.

Who would have thought one little number would cause so much frustration???

It’s been a while since we did a tablet game review so, here it is!

2048

We were chatting about this on twitter a couple of weeks ago so I thought I’d write up a short post about the game. Here are the pros and cons:

Pros

  • Free from the app store
  • No facebook or real money needed for progression
  • Improves skills – it’s a strategy game
  • Super simple to use, even older kids could play it

Cons

  • Extremely addictive!!

This little game is all about matching pairs of numbers by swiping up or down, which eventually add up to 2048. For example: match two 2’s, which makes 4. Match two 4’s which make 8. Match two 8’s which make 16 etc. The catch is, every time you move a number, a new one is created so you need to keep matching. If all the squares in the grind fill up, you loose.

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My highest score is about 7000 points, which equates to making the number 1,024. I haven’t yet completed the game.

Minecraft Series #4 – MCDONALD’S!

Here is the next building to show off our Entertainment Complex, Maccy D’s!

I shamelessly copied the design from one of my favourite Minecrafters, Keralis. Here are some of our pics, and the video is below.

2014-06-28_18.09.26The inside:

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The serving/prep area:

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The little drive-thru area:

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It’s a great little build, but be warned, he does whizz through the talk through – get the pause buttons ready!

I changed the inside slightly, and made lots of changes to the car park so it fit in with our world, but I think it’s a lot of fun.

Wildstar Follow-Up

Apologies for the silence, we’ve been busy this week!

As promised, a write up for our Wildstar experience. We honestly don’t have a huge amount extra to say – if you’d like to read our other post, click here.

wildstar1After our initial play through, Mr B wasn’t interested at all in exploring the game further. Unfortunately… “more of the same, it’s boring” was about the description uttered.

I stuck with it however, and did another level but I can’t say my initial thoughts changed much.

Questing: The questing is like normal questing – grindy, silly (collecting leeks, really?) and running about everywhere. What I did like, however, was picking up random bonus quests – I assume this has something to do with the specialisation you pick at the start – and I had a nice little exploration quest up a tree. A good idea, very much like the random bonus events in Diablo.

Levelling: Certainly more challenging and time consuming than the other MMO’s that I’ve played! The use of the mini-map, as I said before, is clever, but some quests don’t feel too linear which is confusing.

Looks: Very pretty, graphics are brilliant. Scenery is very nice and the default UI is fine. Unfortunately, neither of our computers (mine is only a year old!) can run it, so even with graphics low – which looks terrible by the way – there’s too much lag to play effectively. I like that you don’t have loads of abilities at once (I’m looking at YOU Warcraft!) but I hate using F to interact.

Variety: There’s lots of interesting characters to choose from and they’re all quite unique. I didn’t get chance to play them, but I did flick through. You get to have a lot of input into your character too, which is nice.

The Future: As I said last time, this game feels too much like a laggy, unpolished WoW to me so there’s no way I would subscribe. However, if it ever lost this sub-based model, I would be the first to buy the game. I could see myself pottering around it in a few spare moments, but not enough to make a sub financially viable.

All this being said, I didn’t get far in levels and I know many people that love the game. The guest pass is a fab way of finding out whether its for you!

Wildstar: our initial thoughts.

We were very kindly donated a guest pass for Wildstar by @McMonkeyz and have spent the last day or so fumbling around finding our bearings.

Unfortunately, Mr B’s computer is so old it won’t run the programme, so we have both been sharing the one account and so far, I have got the most play time. So, here are my first impressions, in all their glory.

I’m currently level 5. I’m playing on Archon EU server and I picked a female Esper Explorer who is of the Exile faction. I literally have no idea what any of that means, but here she is anyway:

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Although it’s me, I’m going to write in black type, as pink is hard to read in paragraphs.

Now, I am only level 5 so whatever I say is VERY ill-informed, but I’m going to give you my first impressions. I’ll interject – might write my own post later on. It’ll be interesting to see if these change as I (we!) progress over the next week.

Pros

  • I liked all the information given on the character creation screen – it was good reading a little of the history etc
  • The character models are all quite fun – rock giants and bunny ears. I like how my Esper moves – skipping rather than walking. Makes me smile.
  • Seeing the creation of your character was pretty cool. The voices of the NPCs were also entertaining.
  • Even though I didn’t really like the starting area, the place looked very good and where to pick up starter quests was clearly marked. Although it was confusing as it is quite large, I did like that it was on different levels – the challenge was appreciated.
  • The minimap is also used really well. 
  • The spell effects are good – very graphic heavy which my computer struggles with though.
  • The world that I’ve seen so far is lovely.
  • Lots of lore available through exploration which I think is a great for those who are inclined.

Cons

  • No customisable features that we could see – did we miss it?
  • Explorer, Engineer – what are they all about? You are asked to pick one at creation without knowing anything about them other than the description which doesn’t tell you much
  • Although character models are fun, the women are still epitomising “fantasy” with massive boobs, small waist and a sashay when they move. I refused to play ESO because of the stupid passive wiggle of the women models. This is boarderline, especially as all the gear I’ve seen so far is short shorts and boob tubes. Ick. I like the boobs…
  • The starting zone: I didn’t understand the two different indications on the minimap at first – an orange arrow, a white arrow and the quest arrow was a bit… crazy. Quests were unimaginative (although necessary I suppose).
  • Pressing F to interact is horrible. As is using 1,2,3 and R for abilities. I’m assuming I can change this, will look into it.
  • I’m not sure I like how the mobs abilities are shown – as a red moving box on the floor. It’s very clear, but it clutters the screen. A bar underneath their name is fine.
  • So much lag. Have turned down the settings to lowest and it now looks awful but doesn’t solve the problem. Don’t have this much with Warcraft, Diablo, RIFT or Minecraft – so it goes down as a bad point.
  • Feels like they’ve copied the combat system of Diablo and other elements from WoW. My first and only impression as I only played for half an hour before work.

Overall, I’ve got to say that I’m so far not enamoured. I would probably buy it as a one off, but I certainly wouldn’t subscribe monthly… from what I’ve seen so far anyway. It’s just not unique enough. However, I am going to persevere and I’ll post again at the end of the week trial.

 

Sharing A Tip…

Since we’ve been playing Diablo together, we’ve actually been spending a lot of time boosting the others character. This is mainly as we had to create a second account to be able to play together and therefore, someone had to start from scratch (Mr B, mwhaha). We are quite noobish at this game and didn’t know any tips or tricks for boosting, so we thought we would share the best way we found, in case you didn’t know.

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Naked Witchdoctor screenshot!

This method of boosting exploits the massive xp gain from Torment 6, so you need to choose which option suits you below.

We do level 1-40 in about an hour using this technique. We also make about 1m gold in that time. It’s profitable for the booster, certainly! In the time I boosted Mr B from 1-65 I had also done about 7 Paragon levels too, as you get xp from the quest hand ins. It does slow down afterwards, but one rift just gave Mr B’s level 50 character 5 levels, so it’s not too bad at all!

If the person being boosted already has a level 60+ character

Then it’s easy! Simply create your new level 1 and start a game on Torment 6 and get your level 70 friend to join your game on that difficulty. They will simply run you through bounties and rifts and hey presto. My newly dinged, badly geared Wizard can handle T6 bounties and rifts easily upto about level 60. I struggle then, as my DPS is so bad.

Just remember, if you’re being boosted on T6 you will die a LOT, even keeping far enough back, some mobs like to teleport to you. They also have no aggro table, which isn’t helpful.

If the person being boosted does NOT have a level 60+ character already

Slightly more complex as you need Torment 6 on to get the full boost effect. Of course, you could do it on Master but you don’t get as much xp.

Here’s what to do:

  • Get the booster to create a level 1 of any kind, and start a T6 game with that character.
  • Join that game on your new level 1
  • Booster leaves game and switches to their high level
  • Proceed as normal

NB: put aside a long stretch of time for this method – as soon as you leave party, this won’t work again.

If, for example, you stopped at level 40, to use this method again you would have to find (or the booster have) a level 40 who already has a level 60 character to create the game for you to join.

We hope this might be helpful to other people, let us know anyway!